Aug 29, 2009, 08:55 AM // 08:55
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#41
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Milan, Italy
Guild: [可愛い]
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karla is not amused?
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Aug 29, 2009, 11:36 AM // 11:36
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#42
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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lol... RIP TA (well I won't be missing shove spike that much but... hmm)
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Aug 29, 2009, 04:18 PM // 16:18
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#43
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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I wonder why they don't apply this concept to broken skills and professions instaed on whole formats. The game would be much better without all the c**p that factions, nightfall and eotn brought in the game.
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Aug 29, 2009, 07:09 PM // 19:09
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#45
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Krytan Explorer
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This is more of an update to TA rather than a removal, like they said "Team Arena will be renamed and repurposed to support the new Sealed Deck format". Initially they talked about changing HB into a sealed deck format (with heroes), but apparently that idea was applied to TA instead and HB got axed.
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Aug 29, 2009, 08:10 PM // 20:10
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#46
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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The sealed deck should have replaced HB alone, leaving TA intact (though possibly with some skill fixes). The charm of TA is that it was the best format next to gvg; a format that needed far less planning and organization but was almost just as competitive. Making the most of one's bar, adjusting one's bar if needed, using it to its full potential and in perfect coordination with your team mates' bars for the bars complemented each other - that's something that wont ever be possible in a sealed deck where one cant choose their own bars and is hence limited to a rigid selection of possibilities. Or at the very least not to the same extent.
Sealed decks like costume brawl can be FUN for a while, but they can't ever be competitive or be as rewarding as TA used to be for the very same reason - because they are sealed, because there one really doesn't have a choice but to keep on playing the same thing over and over again. The arena had SO much potential, but all of it was wasted and disregarded through the past years, until it was finally finished off when anet implemented HB - that ladder should have been implemented in TA, you silly, silly people. It would've been SO GOOD if only you took better care of it and separated it from RA years ago - I mean, not like one loads into goddamn HA coupled with another TA team from after 10 wins in TA. There is NO rational argument behind RA loading into TA after 10 wins - it is but poor decision making.
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Aug 29, 2009, 11:52 PM // 23:52
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#47
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Desert Nomad
Join Date: May 2005
Location: America
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While I feel bad for the few exceptional TA players still left that enjoy the format, I think this could be the sort of shot in the arm for non-GvG PvP formats the game desperately needs. TA probably could have been fixed by simply excluding certain skills and ending the RA skip, but I doubt that alone would have drummed up enough interest to reinvigorate the format. Personally whenever I visit the TA outpost, I go through about 5 minutes of convulsions and flashbacks thinking about SoM and RaOs, the decide not to find a group
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Aug 30, 2009, 02:05 AM // 02:05
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#48
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Banned
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Quote:
Originally Posted by urania
The sealed deck should have replaced HB alone, leaving TA intact (though possibly with some skill fixes). The charm of TA is that it was the best format next to gvg; a format that needed far less planning and organization but was almost just as competitive. Making the most of one's bar, adjusting one's bar if needed, using it to its full potential and in perfect coordination with your team mates' bars for the bars complemented each other - that's something that wont ever be possible in a sealed deck where one cant choose their own bars and is hence limited to a rigid selection of possibilities. Or at the very least not to the same extent.
Sealed decks like costume brawl can be FUN for a while, but they can't ever be competitive or be as rewarding as TA used to be for the very same reason - because they are sealed, because there one really doesn't have a choice but to keep on playing the same thing over and over again. The arena had SO much potential, but all of it was wasted and disregarded through the past years, until it was finally finished off when anet implemented HB - that ladder should have been implemented in TA, you silly, silly people. It would've been SO GOOD if only you took better care of it and separated it from RA years ago - I mean, not like one loads into goddamn HA coupled with another TA team from after 10 wins in TA. There is NO rational argument behind RA loading into TA after 10 wins - it is but poor decision making.
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This about sums it up
TA was never as popular as tombs or gvg and its no less dead or alive than it ever was, population has just scaled down with the rest of gws.
Linseys stated rationale wreaks of a cumulative "QQ i cant win in ta im mad". The language used "degenerative meta"...lol. Watch todays MAT.
The TA metas and GVG metas have always been pretty damn similar, more so than tombs or ab.
Your telling me nerfing shove spike is relevant to competitive gvg?
Sealed deck sounds fun but wtf? Smiters Boon the new Aegis and add some more incentives to ta. All they ever had to do was add an aesthetic extension of epeen like an emote or cape trim and ta would have been very popular.
Its also hilarious reading the official post in Riverside littered with "omg sweet now they cant use their unfair wiki builds" as if now is there chance to strike or some other nonsense.
Prediction: The masses descend upon sealed deck, get farmed by the same people that farm them everywhere else. Something must be wrong with sealed deck. The new format will be amazingly fun
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Aug 30, 2009, 03:57 AM // 03:57
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#49
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Krytan Explorer
Join Date: Feb 2009
Location: Not Dead
Profession: W/
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Quote:
Originally Posted by Foe
Prediction: The masses descend upon sealed deck, get farmed by the same people that farm them everywhere else. Something must be wrong with sealed deck. The new format will be amazingly fun
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This.
I'm going to miss TA though. Karla mostly summed it up.
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Aug 30, 2009, 04:22 AM // 04:22
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#50
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Academy Page
Join Date: Apr 2006
Profession: N/
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Quote:
Originally Posted by Foe
Sealed deck sounds fun but wtf? Smiters Boon the new Aegis and add some more incentives to ta. All they ever had to do was add an aesthetic extension of epeen like an emote or cape trim and ta would have been very popular.
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Agree
Hi Wuv
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Aug 30, 2009, 11:04 PM // 23:04
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#51
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Pre-Searing Cadet
Join Date: Jul 2009
Location: TA
Profession: Mo/W
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Ofc! They should rly keep TA - 4vs4 is fun²
Wuv wuv
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Sep 05, 2009, 11:15 PM // 23:15
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#52
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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4v4 is fun. A new Gladiator Emote would make it funner! So would doubled rewards in TA vs RA! mAT's, Observer Mode, omfg!! *explodes*
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Sep 07, 2009, 02:44 PM // 14:44
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#53
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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Quote:
Sealed decks like costume brawl can be FUN for a while, but they can't ever be competitive or be as rewarding as TA used to be for the very same reason - because they are sealed, because there one really doesn't have a choice but to keep on playing the same thing over and over again.
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this is wrong. it's in TA where people run the same thing over and over again. in SD the deck will be shuffled every so often, therefore you will be forced to change. this is good.
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Sep 07, 2009, 06:21 PM // 18:21
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#54
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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in TA u have A CHOICE.
in SD u are limited and forced into a choice made by others. sure, its fun for a while, but eventually and inevitably, its the thing that will finish it off.
moreover, a change is not necessarily a good thing. *points at the most recent "change in meta" the last skill buffs brought with them*.
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Sep 07, 2009, 07:29 PM // 19:29
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#55
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Quote:
Originally Posted by urania
in TA u have A CHOICE.
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Sure, you have a choice... but what do all the experienced teams run?
The same exact thing.
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Sep 07, 2009, 08:18 PM // 20:18
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#56
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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Quote:
Originally Posted by icedwhitemocha
Sure, you have a choice... but what do all the experienced teams run?
The same exact thing.
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And try to guess why Sherlock. That overused template is sadly the only one which takes some skill to play and has a decent chance to survive through the massive waves of hexshitters, dual lamers and shove gays. Oh yeah I would like to have moar choices...
If anet tards introduced stupid emotes and at least half-assed balance TA would suck up all remaining HA population.
Last edited by Teh Jace; Sep 07, 2009 at 08:27 PM // 20:27..
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Sep 07, 2009, 08:28 PM // 20:28
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#57
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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luckily we wont have to deal with hexshitters, dual lamers, shove fags, or "balanced" (which is about as gay as the others) anymore. at least not to their fullest extent.
tbh it's more skillful having to "work with what you have" instead of "put as much OP shit together as possible". heck i bet most days woh wont even be unlocked...
Last edited by X Cytherea X; Sep 07, 2009 at 08:39 PM // 20:39..
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Sep 08, 2009, 08:43 AM // 08:43
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#58
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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i vote for removing RA. then all of the RA population will flood TA and itll be more alive than ever.
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Sep 08, 2009, 11:37 AM // 11:37
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#59
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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yea thatd work... but anet wont do it cuz they want "pug-friendly" and no "degenerative meta"
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Sep 08, 2009, 05:31 PM // 17:31
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#60
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Wilds Pathfinder
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Quote:
Originally Posted by urania
i vote for removing RA. then all of the RA population will flood TA and itll be more alive than ever.
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If RA was ever removed, I'd predict most of its public flocking to the other random formats available - FA and JQ. They're just as much fun, allow for a lot of room for mistakes (even more than RA) and skip the team-making part, which I believe is the main reason people RA instead of TA (lack of a team, friends, communication/language skills, etc).
I'm still sad to think of the removal of game formats, Anet should have known from the beginning that some formats would be more/less popular than the others. I remember how DEAD JQ/FA were before they had a major boost to their rewards (had to bring guildies to both sides to start a match and map the areas), and they weren't removed... What TA could use is better rewards, I think... but it may be too late now.
Last edited by Windf0rce; Sep 08, 2009 at 05:35 PM // 17:35..
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